Launching in the US this month, Sony’s new handheld faces some of the biggest mobile gaming opposition of any recent portable platform, primarily because of its focus on attracting more serious gamers. Boasting some of the best mobile gaming graphics to-date and sharing many features of to its smart phone rivals (two touch screens, front and back facing cameras, 3G connectivity through AT&T), the PS Vita seems like a dream for any gamer on the go. But at $300, are there enough gamers willing to part with the growing selection of quality titles on the smartphones they already have?
The primary growing opposition on the smartphone gaming front are not those incredibly popular titles like Angry Birds or TinyTower, whose cute logos populate home screens of Androids and iPhones everywhere. While these are undeniably fun time-wasters, they’re ultimately designed for brief toilet sessions or something to stare at instead of the tobacco-saturated head of hair seated in front of you on the bus. The real threat is the growing number of “premium” titles from bigger-name developers that run in the $5-10 range, most of which are getting nearly as fancy as the $50 games that are being released alongside the PS Vita this February. In December of last year the successful XBOX Live Arcade developer, ChAIR, released Infinity Blade 2, which was given a perfect 10/10 score by video game site, IGN, and is now a $30 million dollar franchise. Big name mobile releases from huge companies like EA and Epic are getting increasingly better as the hardware capabilities of smartphone gaming expand every year.
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